Waterland is a typical example of how it is possible to enjoy the world in a collaborative way, with the integration of different media. Waterland was just a verdant expanse of land, as long as the students took possession of the empty island with their avatars, planting their class flag, and creating a 3D project about water.
The island has been considered by the students as a sort of repository, in which collect and store all their work, research data, multimedia presentations, graphs, videos, simulations.
Waterland  was divided by students into thematic sections:
-A building area to build 3D objects, which are then moved in the relative sections of the island .
-The Water Palace, a huge water molecule, dedicated to the chemical structure of water and its properties.
-The Info Point, a building on the sea, to organize all the videos and multimedia presentations made by students.
-The Statistical Area, with the 3D graphs of data emerging from the research
-A 3D representation of all the  activities that consume water, and that are a source of pollution: agriculture, industry, domestic use.
-The wastewater treatment plant, and phytoremediation.

Students worked together, exchanging information, sharing inventory objects and tools, and communicating on a horizontal level.
Therefore students were encouraged to take more control of their learning process. During their activity, students recorded videos in-world to illustrate the water properties, to explain the world situation of water resources and consumption, to sensitize people to a conscious use of it.
Using Machinima movies they showed their point of view in a creative way. All videos and multimedia presentations also became part of a website.
As a result of this project they obtained a second place in a national competition and wished that other cohorts of students could take advantage from their work.

2^ place at the national competition Scuolawebambiente 2013